Diablo 2 Maphack 1.10
Readme of Sting's Hackmap for Diablo II FEATURES 1, Compatible with Maphack 5.1. All features in MH 5.1 still work in Hackmap 2, Show IAS/FCR/MF and lots of stats in. Diablo II Sting's Hackmap - popular Diablo 2 Maphack - use only Reveal Act option to reveal automap of current act when you are in game.
Main article:. Players of difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering monsters during an active world event.
Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous. Fundamental architecture changes/improvements. The skill and monster systems are now completely data-driven.
Skill balancing is simpler and quicker. Monster control/populating/creation is simpler. Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class.
A skill now may have synergy Bonuses (similar to ) applied by putting points into other skills. The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
The collision detection system has been sped up significantly. Again, improving server performance.
Specific changes/improvements. Increased difficulty for high-level players to reduce future exploitation of the game system. Made monsters tougher. Beefed up monster difficulty in, and difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in Nightmare and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased - dramatically in some cases.
Reduced the effectiveness of Experience runs, power-leveling, and leeching. Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., etc. Increased the Experience attached to most Act V monsters in Normal, Nightmare, and Hell difficulties.
Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties. Increased the rate of occurrence of Unique monsters in Hell difficulty.
Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience. Increased the Experience penalty for Character level 70+ as follows: Character level 1 - 69: 100% Experience Character level 70 - 99: 85% - 0.8% Experience (approximately exponential decaying). Encouraged players to play in more of the Diablo II areas/locations/levels. Reduced drops from the most-run monsters, and.
Cut Experience and reduced drops in the. Randomized the monster populations more thoroughly throughout in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts. Increased the number of in each area and difficulty. Improved various Items.
Improved the attributes for newly-dropped, and most. Added over 100 new, of which 29 can be found only in games. Revised Skill balance for all Player Character classes Javelin and Spear Skills. Increased. Increased Attack Rating and done to targets.
Added skill synergy bonuses. Increased the total amount of Damage and Duration.
Added skill synergy bonuses. Increased Attack Rating. Increased Damage.
Increased Lightning Damage. Added skill synergy bonuses. Increased the number of Charged Bolts released. Reduced average Damage. Added skill synergy bonuses. Added an Attack Rating bonus.
Increased Poison Damage. Increased Poison Duration.
Lowered cost per level of skill. Added skill synergy bonuses. Reduced the average Lightning Damage. Added skill synergy bonuses.
Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses. Passive and Magic Skills. Increased the reduction in Enemy. Improved overall.
Increased Attack Rating and decreased Mana cost. Added resistances and skills like, etc.
Added skill synergy bonuses. Extensively revised with added resistances and skills like Evade, Dodge, etc. Bow and Crossbow Skills.
Added Attack Rating bonus. Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses. Added Attack Rating bonus. Increased Damage. Increased Mana cost.
Added skill synergy bonuses. Added Attack Rating bonus. Increased Damage. Added skill synergy bonuses. Added Attack Rating bonus.
Added skill synergy bonuses. Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
Added Attack Rating bonus. Decreased Mana cost.
Added skill synergy bonuses. Martial Arts Skills. Increased. Added skill synergy bonuses. Added skill synergy bonuses.
Added skill synergy bonuses. All kick skills - Increased Attack Rating bonus. Shadow Disciplines. Fixed duration at 0.4 seconds regardless of poison items equipped. Increased the Life and. Traps Skills. Added skill synergy bonuses.
Added skill synergy bonuses. Added skill synergy bonuses. Slight increase to at higher levels. Added skill synergy bonuses. Added skill synergy bonuses.
Added skill synergy bonuses. Added skill synergy bonuses. Warcries. Added skill synergy bonuses. Increased duration. Increased duration.
Increased duration. Combat Masteries. Increased the bonus to throwing skills. Combat Skills. Added skill synergy bonuses.
Decreased cost. Added skill synergy bonuses. Added skill synergy bonuses. Added skill synergy bonuses.
Added skill synergy bonuses. Added skill synergy bonuses. Elemental Skills. Increased damage at higher levels. Increased at higher levels.
Added skill synergy bonuses. Added physical damage. Increased damage at higher levels.
Added skill synergy bonuses. Increased Cold damage at higher levels. Increased damage at higher levels.
Added skill synergy bonuses. Added skill synergy bonuses. Added skill synergy bonuses. Increased damage at higher levels. Added skill synergy bonuses. Added physical damage.
Added skill synergy bonuses. Increased damage at higher levels. Added skill synergy bonuses. Added skill synergy bonuses.
Increased Fire damage at higher levels. Added skill synergy bonuses.
Shape Shifting Skills. Added skill synergy bonuses. Allowed casting of. Added skill synergy bonuses.
Allowed casting of Armageddon. Increased duration.
Increased Damage. Added skill synergy bonuses. Slight increase to Fire Damage. Added skill synergy bonuses.
Summoning Skills. Added skill synergy bonuses.
Increased radius of effect and Life. Added skill synergy bonuses. Increased radius of effect. Increased Life. Added skill synergy bonuses.
Summoning Skills. Increased of non-Skeletal minions.
Increased Life of Skeletal minions. Increased Skeleton Life, and. Decreased the maximum number of Skeletons that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses. Added the ability to slow players and monsters on hit.
Added skill synergy bonuses. Increased Damage. Decreased the maximum number of Skeletal Mages that can be summoned as follows: the first 3 skill points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09), however, subsequent Mages now require 3 skill points each. Added skill synergy bonuses.
Added skill synergy bonuses. Added Defense bonus.
Added skill synergy bonuses. Increased Fire Damage. Added Damage. Added skill synergy bonuses. Poison and Bone Skills. Added skill synergy bonuses.
Added skill synergy bonuses. Increased. Increased Duration. Added skill synergy bonuses.
Cut duration in half. Life decreased.
Added skill synergy bonuses. Increased Duration. Added skill synergy bonuses. Increased. Added skill synergy bonuses.
Cut duration in half. Added skill synergy bonuses. Added skill synergy bonuses. Increased Magic Damage at highest levels. Added skill synergy bonuses. Combat Skills.
Increased Magic damage. Ignores resistances of. Increased Healing to non-monster characters. Increased high-level damage.
Ignores resistances of Undead and. Added skill synergy bonuses. Added skill synergy bonuses.
Added skill synergy bonuses. Added skill synergy bonuses. Ignores resistances of Undead and Demons. Added skill synergy bonuses.
Increased damage above level 4. Added skill synergy bonuses. Added skill synergy bonuses.
Offensive Auras. Increased area of effect. Added Damage to attack.
Added skill synergy bonuses. Increased area of effect. Increased area of effect. Added Damage to attack.
Added aura damage. Added skill synergy bonuses. Rebalanced the area of effect. Increased Damage on attack. Improved damage ramp. Added skill synergy bonuses.
Diablo 2 Maphack 1.14 Download
Increased Magic Damage. Added skill synergy bonuses. Defensive Auras.
Increased Healing and area of effect. Increased area of effect. Increased area of effect. Increased area of effect. Increased area of effect. Increased area of effect. Added skill synergy bonuses.
Increased area of effect. Added skill synergy bonuses.
Increased area of effect. Increased area of effect. Cold Spells. Increased Cold Damage.
Added skill synergy bonuses. Added skill synergy bonuses.
Increased Cold Damage. Added skill synergy bonuses. Increased Cold Damage. Added skill synergy bonuses. Increased Cold Damage. Increased Cold Duration.
Added skill synergy bonuses. Increased Cold Damage. Added skill synergy bonuses. Increased Cold Damage. Added skill synergy bonuses. Increased Cold Damage.
Added skill synergy bonuses. Added skill synergy bonus.
Lightning Spells. Added skill synergy bonuses.
Added skill synergy bonuses. Rebalanced Lightning Damage. Added skill synergy bonuses.
Added skill synergy bonuses. Fire Spells. Increased Damage at higher levels. Added skill synergy bonuses.
Increased Fire Damage at higher levels. Added skill synergy bonuses. Increased Fire Damage at higher levels. Slightly increased cost. Added skill synergy bonuses. Rebalanced Fire Damage.
Added Attack Rating bonus. Reduced Mana cost. Added Skill Synergy Bonus. Added skill synergy bonuses. Rebalanced Fire Damage. Added skill synergy bonuses.
Added new Rune Words and Horadric Cube Recipes. Added 20 new. Added a recipe as follows: 3 flawless + 1 =, magic weapon. Added 46 more Horadric Cube Recipes - upgrades for the remaining and item 'rerolls'. The highest 19 Rune upgrades are usable only by Ladder characters.
Closed some PvP loopholes/exploits. Terminated the casting of 'absentee' skills such as the Sorceress' Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's Volcano; etc. When the player enters town. This prevents declaring Hostility and doing immediate damage to the unsuspecting.
Prevented 3rd-party hacks from treating background objects as a. Enforced a 10-second delay between declaring Hostility and using a Waypoint or to leave town. Ears and other items dropped on the ground by players (even in town) are deleted more frequently, and even when on the same screen as players., and items persist longer.
The attribute 'Hit Slows Target' has been limited to no more than 50% slowing when used in PvP. Fixed the bug that prevented a hostile player from targeting a equipped with a 2-handed sword.
Throwing an no longer crashes an opponent. New Battle.net features. Introduced a new Lobby. Players now start in the lobby where they may decide to enter battle.net chat as before or to simply create/join a game without entering chat. Added the ability to recover a forgotten/stolen account password via email registration. Added a new command '/mail accountname' which sends a message directly to the account's registered email address.
An 'expiration date' is now shown with Realm Characters on the selection screen. Introduced a new Ladder System for those who prefer to play free from any characters who may have participated in past item duping or hacking. To use this new feature, a player places a check in the Ladder box upon character creation - in the same way that Expansion and selection is done. Periodically, the Ladder may be reset, adding the old Ladder characters to the regular population - who, of course, cannot play games with the new season's Ladder characters. Thus, every season each new Ladder character truly starts from scratch, as no 'twinking' is possible from older characters. Once a player defeats, all accounts accessed from that computer may create Hardcore characters.
Battle.net bugs. Prevented a crash when waiting in the Blizzard Tech Support channel on Battle.net.
Realm games created without a Password no longer allow players who specify a Password to join. When a character dies during an 'Alt-F4' disconnection from B.net in Hardcore, the character icon now properly appears in both chat and the Character Selection Screen.
Corrected typos in the Options help. Prevented players from changing their chat text color and indentation to masquerade as official Blizzard accounts.
Warcraft III players no longer appear as cloaked figures in Diablo II chat rooms. Battle.net stability has been improved when a Diablo II character that had been designated as the operator of a private channel resigns. Players may no longer immediately re-join a chat Channel from which they have been banned. Barbarians dual-wielding with a now show the Javelin in Battle.net chat, too. Removed Age from the Player Profile. Major Bugs. Fixed the 'Druid Drop' bug related to equipping items which would cause players to be dropped from a game when activating or skills above level 33., and monsters can no longer be created as nearly invincible, that is, with.