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Finally, DevBlog 7 is here! Chromium is back! After long thoughts we've decided to switch back from Autodesk Scaleform to CEF, as it is much easier to develop cool interfaces on it. Chat has been changed as well, and now it is powered by HTML5 too and can be easily customized (yeah, it's semi-transparent on screens and non-transparent when new message appears or when it is opened): New User Interface With CEF update, we've also updated our UI. Now it's more accurate, minimalistic, with bits of Material Design by Google: 3D-Framework Nobody knows if this feature will ever be used, however. We've included some tools to work with DrawPoly, such as loading.obj models or drawing 3D-texts. There tools can be used for creating GTA:SA-like pickup icons, as there are no such icons in GTA:V.maybe something more dynamic?
Masterserver You may have noticed that serverlist on the screenshot with updated User Interface doesn't look like a template. The data about servers is actual, as the masterserver has been launched recently.
It is protected from the most of attacks and is very fast. New officially supported languages for scripting:. NodeJS. Python With our C SDK it is possible to implement any language, so, this list might probably increase in the future GTA:Orange Server for Mac OS X There are plenty of servers powered by Apple's OS X, and we thought having GTA:Orange Server for Mac might come handy. Who knows what will happen?
I must also note that this is the latest DevBlog until Open Beta Testing. This means that it will appear very soon. We know that you guys are waiting, we are doing our best to make thing go faster. There are also two more developers in our team: and And, of course, special thanks to our contributors: and Thanks for supporting us. How long where they working on GTA V Online?
It looks like they didn't even bother to test it all out. Terrible design decisions for keeping a match going (abrupt restarts when one of the members of the 'teams' are killed, and no way to change teams). Why even bloody have teams then! Why why have unskippable cutscenes in multiplayer? Do they not know what a veto is? When atleast half the players veto a cutscene then it should end.
They should have designed teams in a way where other groups of matchmaking people can join 'maps in progress' as the other teams, and finish a different objective of that server. If one team dies, it won't end the map instead they will just respawn at the beginning with their main car/truck/motocycle spawned just outside with all the mission related NPC's back to where they where before.
If one team finishes their objective (they get credited for it) and they can choose to rejoin the server and play as one of the other teams (if they are still available), then servers only end or do a clean restart when all objectives are completed. A dynamic world and no frustration of abrupt restarts.
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Highest Rated (21 agree) PC Master Race Release Update It functions well, the few heists I've played are damn good, and I can only assume singleplayer is not much less interesting. After all this time.
At least the game is what it ought to be for once. I detonate this ratings bomb in the name of the PC Master Race, HD Textures, and SSAO! Down with the dumbass at Rockstar who denies PC such greatness! LET NONE SURVIVE OUR GLORIOUS WRATH! DOWN WITH THE HERETICS!
DETONATE Sep 17 2013 by ComradeWinston.